// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_TypeOfMaterial_HeaderFile
#define _Graphic3d_TypeOfMaterial_HeaderFile

#include <Standard_PrimitiveTypes.hxx>

//! Types of materials specifies if a material can change color.
enum Graphic3d_TypeOfMaterial
{
Graphic3d_MATERIAL_ASPECT,
Graphic3d_MATERIAL_PHYSIC
};

#endif // _Graphic3d_TypeOfMaterial_HeaderFile
