// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _XSDRAWSTLVRML_ToVRML_HeaderFile
#define _XSDRAWSTLVRML_ToVRML_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>

#include <Standard_Real.hxx>
#include <TCollection_AsciiString.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_CString.hxx>
class TCollection_AsciiString;
class TopoDS_Shape;


//! Writes a Shape to a File in VRML Format
class XSDRAWSTLVRML_ToVRML 
{
public:

  DEFINE_STANDARD_ALLOC

  
  Standard_EXPORT XSDRAWSTLVRML_ToVRML();
  
  Standard_EXPORT   Standard_Real& EmissiveColorRed() ;
  
  Standard_EXPORT   Standard_Real& EmissiveColorGreen() ;
  
  Standard_EXPORT   Standard_Real& EmissiveColorBlue() ;
  
  Standard_EXPORT   Standard_Real& DiffuseColorRed() ;
  
  Standard_EXPORT   Standard_Real& DiffuseColorGreen() ;
  
  Standard_EXPORT   Standard_Real& DiffuseColorBlue() ;
  
  Standard_EXPORT   Standard_Real& Transparency() ;
  
  Standard_EXPORT   Standard_Real& AmbientIntensity() ;
  
  Standard_EXPORT   Standard_Real& SpecularColorRed() ;
  
  Standard_EXPORT   Standard_Real& SpecularColorGreen() ;
  
  Standard_EXPORT   Standard_Real& SpecularColorBlue() ;
  
  Standard_EXPORT   Standard_Real& Shininess() ;
  
  Standard_EXPORT   TCollection_AsciiString& Texture() ;
  
  Standard_EXPORT   Standard_Real& CreaseAngle() ;
  
  Standard_EXPORT   Standard_Real& Deflection() ;
  
  //! conversion of a Shape into VRML format for 3d visualisation
  Standard_EXPORT   Standard_Boolean Write (const TopoDS_Shape& shape, const Standard_CString filename)  const;




protected:





private:



  Standard_Real myEmissiveColorRed;
  Standard_Real myEmissiveColorGreen;
  Standard_Real myEmissiveColorBlue;
  Standard_Real myDiffuseColorRed;
  Standard_Real myDiffuseColorGreen;
  Standard_Real myDiffuseColorBlue;
  Standard_Real myTransparency;
  Standard_Real myAmbientIntensity;
  Standard_Real mySpecularColorRed;
  Standard_Real mySpecularColorGreen;
  Standard_Real mySpecularColorBlue;
  Standard_Real myShininess;
  TCollection_AsciiString myTexture;
  Standard_Real myCreaseAngle;
  Standard_Real myDeflection;


};







#endif // _XSDRAWSTLVRML_ToVRML_HeaderFile
