// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _BRepPrim_Wedge_HeaderFile
#define _BRepPrim_Wedge_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>

#include <BRepPrim_GWedge.hxx>
#include <Standard_Real.hxx>
class Standard_DomainError;
class gp_Ax2;


//! Provides constructors without Builders.
class BRepPrim_Wedge  : public BRepPrim_GWedge
{
public:

  DEFINE_STANDARD_ALLOC

  
  //! Creates a  Wedge  algorithm.   <Axes> is  the axis
  //! system for the primitive.
  //!
  //! XMin, YMin, ZMin are set to 0
  //! XMax, YMax, ZMax are set to dx, dy, dz
  //! Z2Min = ZMin
  //! Z2Max = ZMax
  //! X2Min = XMin
  //! X2Max = XMax
  //! The result is a box
  //! dx,dy,dz should be positive
  Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz);
  
  //! Creates  a Wedge  primitive. <Axes> is   the  axis
  //! system for the primitive.
  //!
  //! XMin, YMin, ZMin are set to 0
  //! XMax, YMax, ZMax are set to dx, dy, dz
  //! Z2Min = ZMin
  //! Z2Max = ZMax
  //! X2Min = ltx
  //! X2Max = ltx
  //! The result is a STEP right angular wedge
  //! dx,dy,dz should be positive
  //! ltx should not be negative
  Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real ltx);
  
  //! Create  a Wedge primitive.   <Axes>  is  the  axis
  //! system for the primitive.
  //!
  //! all the fields are set to the corresponding value
  //! XYZMax - XYZMin should be positive
  //! ZX2Max - ZX2Min should not be negative
  Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes, const Standard_Real xmin, const Standard_Real ymin, const Standard_Real zmin, const Standard_Real z2min, const Standard_Real x2min, const Standard_Real xmax, const Standard_Real ymax, const Standard_Real zmax, const Standard_Real z2max, const Standard_Real x2max);




protected:





private:





};







#endif // _BRepPrim_Wedge_HeaderFile
