// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_Group_HeaderFile
#define _Graphic3d_Group_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Group.hxx>

#include <Graphic3d_CBitFields4.hxx>
#include <Graphic3d_StructurePtr.hxx>
#include <Graphic3d_BndBox4f.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic3d_CAspectLine.hxx>
#include <Graphic3d_CAspectFillArea.hxx>
#include <Graphic3d_CAspectMarker.hxx>
#include <Graphic3d_CAspectText.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Handle_Graphic3d_AspectLine3d.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Handle_Graphic3d_AspectText3d.hxx>
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#include <Standard_Real.hxx>
#include <Standard_CString.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <Graphic3d_TextPath.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <Graphic3d_IndexBuffer_Handle.hxx>
#include <Graphic3d_Buffer_Handle.hxx>
#include <Graphic3d_BoundBuffer_Handle.hxx>
#include <Handle_Graphic3d_ArrayOfPrimitives.hxx>
#include <Standard_Address.hxx>
#include <Graphic3d_GroupAspect.hxx>
class Graphic3d_GroupDefinitionError;
class Standard_OutOfRange;
class Graphic3d_Structure;
class Graphic3d_AspectLine3d;
class Graphic3d_AspectFillArea3d;
class Graphic3d_AspectText3d;
class Graphic3d_AspectMarker3d;
class TCollection_ExtendedString;
class Graphic3d_ArrayOfPrimitives;
class gp_Ax2;


//! This class allows the definition of groups
//! of primitives inside of graphic objects (presentations).
//! A group contains the primitives and attributes
//! for which the range is limited to this group.
//! The primitives of a group can be globally suppressed.
//!
//! There are two main group usage models:
//!
//! 1) Non-modifiable, or unbounded, group ('black box').
//! Developers can repeat a sequence of
//! SetPrimitivesAspect() with AddPrimitiveArray() methods arbitrary number of times
//! to define arbitrary number of primitive "blocks" each having individual apect values.
//! Any modification of such a group is forbidden, as aspects and primitives are mixed
//! in memory without any high-level logical structure, and any modification is very likely to result
//! in corruption of the group internal data.
//! It is necessary to recreate such a group as a whole when some attribute should be changed.
//! (for example, in terms of AIS it is necessary to re-Compute() the whole presentation each time).
//! 2) Bounded group. Developers should specify the necessary group aspects with help of
//! SetGroupPrimitivesAspect() and then add primitives to the group.
//! Such a group have simplified organization in memory (a single block of attributes
//! followed by a block of primitives) and therefore it can be modified, if it is necessary to
//! change parameters of some aspect that has already been set, using methods:
//! IsGroupPrimitivesAspectSet() to detect which aspect was set for primitives;
//! GroupPrimitivesAspect() to read current aspect values
//! and SetGroupPrimitivesAspect() to set new values.
//!
//! Developers are strongly recommended to take all the above into account when filling Graphic3d_Group
//! with aspects and primitives and choose the group usage model beforehand out of application needs.
class Graphic3d_Group : public MMgt_TShared
{

public:

  
  //! Supress all primitives and attributes of <me>.
  //! To clear group without update in Graphic3d_StructureManager
  //! pass Standard_False as <theUpdateStructureMgr>. This
  //! used on context and viewer destruction, when the pointer
  //! to structure manager in Graphic3d_Structure could be
  //! already released (pointers are used here to avoid handle
  //! cross-reference);
  Standard_EXPORT virtual   void Clear (const Standard_Boolean theUpdateStructureMgr = Standard_True) ;
  
  Standard_EXPORT virtual   void UpdateAspectLine (const Standard_Boolean theIsGlobal)  = 0;
  
  Standard_EXPORT virtual   void UpdateAspectFace (const Standard_Boolean theIsGlobal)  = 0;
  
  Standard_EXPORT virtual   void UpdateAspectMarker (const Standard_Boolean theIsGlobal)  = 0;
  
  Standard_EXPORT virtual   void UpdateAspectText (const Standard_Boolean theIsGlobal)  = 0;
  
  //! Supress the group <me> in the structure.
  Standard_EXPORT   void Destroy() ;
~Graphic3d_Group()
{
  Destroy();
}
  
  //! Supress the group <me> in the structure.
  //! Warning: No more graphic operations in <me> after this call.
  //! Modifies the current modelling transform persistence (pan, zoom or rotate)
  //! Get the current modelling transform persistence (pan, zoom or rotate)
  Standard_EXPORT   void Remove() ;
  
  //! Modifies the context for all the line primitives
  //! of the group.
  Standard_EXPORT   void SetGroupPrimitivesAspect (const Handle(Graphic3d_AspectLine3d)& CTX) ;
  
  //! Modifies the context for all the face primitives
  //! of the group.
  Standard_EXPORT   void SetGroupPrimitivesAspect (const Handle(Graphic3d_AspectFillArea3d)& CTX) ;
  
  //! Modifies the context for all the text primitives
  //! of the group.
  Standard_EXPORT   void SetGroupPrimitivesAspect (const Handle(Graphic3d_AspectText3d)& CTX) ;
  
  //! Modifies the context for all the marker primitives
  //! of the group.
  Standard_EXPORT   void SetGroupPrimitivesAspect (const Handle(Graphic3d_AspectMarker3d)& CTX) ;
  
  //! Modifies the current context of the group to give
  //! another aspect for all the line primitives created
  //! after this call in the group.
  Standard_EXPORT   void SetPrimitivesAspect (const Handle(Graphic3d_AspectLine3d)& CTX) ;
  
  //! Modifies the current context of the group to give
  //! another aspect for all the face primitives created
  //! after this call in the group.
  Standard_EXPORT   void SetPrimitivesAspect (const Handle(Graphic3d_AspectFillArea3d)& CTX) ;
  
  //! Modifies the current context of the group to give
  //! another aspect for all the text primitives created
  //! after this call in the group.
  Standard_EXPORT   void SetPrimitivesAspect (const Handle(Graphic3d_AspectText3d)& CTX) ;
  
  //! Modifies the current context of the group to give
  //! another aspect for all the marker primitives created
  //! after this call in the group.
  Standard_EXPORT   void SetPrimitivesAspect (const Handle(Graphic3d_AspectMarker3d)& CTX) ;
  
  //! Sets the coordinates of the boundary box of the
  //! group <me>.
  Standard_EXPORT   void SetMinMaxValues (const Standard_Real XMin, const Standard_Real YMin, const Standard_Real ZMin, const Standard_Real XMax, const Standard_Real YMax, const Standard_Real ZMax) ;
  
  //! Creates the string <AText> at position <APoint>.
  //! The 3D point of attachment is projected. The text is
  //! written in the plane of projection.
  //! The attributes are given with respect to the plane of
  //! projection.
  //! AHeight : Height of text.
  //! (Relative to the Normalized Projection
  //! Coordinates (NPC) Space).
  //! AAngle  : Orientation of the text
  //! (with respect to the horizontal).
  Standard_EXPORT virtual   void Text (const Standard_CString AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Quantity_PlaneAngle AAngle, const Graphic3d_TextPath ATp, const Graphic3d_HorizontalTextAlignment AHta, const Graphic3d_VerticalTextAlignment AVta, const Standard_Boolean EvalMinMax = Standard_True) ;
  
  //! Creates the string <AText> at position <APoint>.
  //! The 3D point of attachment is projected. The text is
  //! written in the plane of projection.
  //! The attributes are given with respect to the plane of
  //! projection.
  //! AHeight : Height of text.
  //! (Relative to the Normalized Projection
  //! Coordinates (NPC) Space).
  //! The other attributes have the following default values:
  //! AAngle  : PI / 2.
  //! ATp     : TP_RIGHT
  //! AHta    : HTA_LEFT
  //! AVta    : VTA_BOTTOM
  Standard_EXPORT   void Text (const Standard_CString AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Standard_Boolean EvalMinMax = Standard_True) ;
  
  //! Creates the string <AText> at position <APoint>.
  //! The 3D point of attachment is projected. The text is
  //! written in the plane of projection.
  //! The attributes are given with respect to the plane of
  //! projection.
  //! AHeight : Height of text.
  //! (Relative to the Normalized Projection
  //! Coordinates (NPC) Space).
  //! AAngle  : Orientation of the text
  //! (with respect to the horizontal).
  Standard_EXPORT   void Text (const TCollection_ExtendedString& AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Quantity_PlaneAngle AAngle, const Graphic3d_TextPath ATp, const Graphic3d_HorizontalTextAlignment AHta, const Graphic3d_VerticalTextAlignment AVta, const Standard_Boolean EvalMinMax = Standard_True) ;
  
  //! Creates the string <AText> at position <APoint>.
  //! The 3D point of attachment is projected. The text is
  //! written in the plane of projection.
  //! The attributes are given with respect to the plane of
  //! projection.
  //! AHeight : Height of text.
  //! (Relative to the Normalized Projection
  //! Coordinates (NPC) Space).
  //! The other attributes have the following default values:
  //! AAngle  : PI / 2.
  //! ATp     : TP_RIGHT
  //! AHta    : HTA_LEFT
  //! AVta    : VTA_BOTTOM
  Standard_EXPORT   void Text (const TCollection_ExtendedString& AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Standard_Boolean EvalMinMax = Standard_True) ;
  
  //! Adds an array of primitives for display
  Standard_EXPORT virtual   void AddPrimitiveArray (const Graphic3d_TypeOfPrimitiveArray theType, const Graphic3d_IndexBuffer_Handle& theIndices, const Graphic3d_Buffer_Handle& theAttribs, const Graphic3d_BoundBuffer_Handle& theBounds, const Standard_Boolean theToEvalMinMax = Standard_True) ;
  
  //! Adds an array of primitives for display
  Standard_EXPORT   void AddPrimitiveArray (const Handle(Graphic3d_ArrayOfPrimitives)& thePrim, const Standard_Boolean theToEvalMinMax = Standard_True) ;
  
  //! Creates a primitive array with single marker using AddPrimitiveArray().
  Standard_EXPORT   void Marker (const Graphic3d_Vertex& thePoint, const Standard_Boolean theToEvalMinMax = Standard_True) ;
  
  //! Creates a UserDraw primitive using obsolete API.
  Standard_EXPORT virtual   void UserDraw (const Standard_Address theObject, const Standard_Boolean theToEvalMinMax = Standard_True, const Standard_Boolean theContainsFacet = Standard_False) ;
  
  //! sets the stencil test to theIsEnabled state;
  Standard_EXPORT virtual   void SetStencilTestOptions (const Standard_Boolean theIsEnabled)  = 0;
  
  //! sets the flipping to theIsEnabled state.
  Standard_EXPORT virtual   void SetFlippingOptions (const Standard_Boolean theIsEnabled, const gp_Ax2& theRefPlane)  = 0;
  
  //! Returns TRUE if aspect is set for the group.
  Standard_EXPORT   Standard_Boolean IsGroupPrimitivesAspectSet (const Graphic3d_GroupAspect theAspect)  const;
  
  //! Returns the context of all the primitives of the group.
  Standard_EXPORT   void GroupPrimitivesAspect (const Handle(Graphic3d_AspectLine3d)& CTXL, const Handle(Graphic3d_AspectText3d)& CTXT, const Handle(Graphic3d_AspectMarker3d)& CTXM, const Handle(Graphic3d_AspectFillArea3d)& CTXF)  const;
  
  //! Returns the last inserted context in the group <me>
  //! foreach kind of primitives.
  Standard_EXPORT   void PrimitivesAspect (const Handle(Graphic3d_AspectLine3d)& CTXL, const Handle(Graphic3d_AspectText3d)& CTXT, const Handle(Graphic3d_AspectMarker3d)& CTXM, const Handle(Graphic3d_AspectFillArea3d)& CTXF)  const;
  
  //! Returns Standard_True if the group <me> contains
  //! Polygons, Triangles or Quadrangles.
  Standard_EXPORT   Standard_Boolean ContainsFacet()  const;
  
  //! Returns Standard_True if the group <me> is deleted.
  //! <me> is deleted after the call Remove (me) or the
  //! associated structure is deleted.
  Standard_EXPORT   Standard_Boolean IsDeleted()  const;
  
  //! Returns Standard_True if the group <me> is empty.
  Standard_EXPORT   Standard_Boolean IsEmpty()  const;
  
  //! Returns the coordinates of the boundary box of the
  //! group <me>.
  Standard_EXPORT   void MinMaxValues (Standard_Real& XMin, Standard_Real& YMin, Standard_Real& ZMin, Standard_Real& XMax, Standard_Real& YMax, Standard_Real& ZMax)  const;
  
  //! Returns boundary box of the group <me> without transformation applied,
  Standard_EXPORT  const  Graphic3d_BndBox4f& BoundingBox()  const;
  
  //! Returns non-const boundary box of the group <me> without transformation applied,
  Standard_EXPORT   Graphic3d_BndBox4f& ChangeBoundingBox() ;
  
  //! Returns the structure containing the group <me>.
  Standard_EXPORT   Handle(Graphic3d_Structure) Structure()  const;
  
  //! Changes property shown that primitive arrays within this group form closed volume (do no contain open shells).
  Standard_EXPORT   void SetClosed (const Standard_Boolean theIsClosed) ;
  
  //! Return true if primitive arrays within this graphic group form closed volume (do no contain open shells).
  Standard_EXPORT   Standard_Boolean IsClosed()  const;

friend class Graphic3d_Structure;


  DEFINE_STANDARD_RTTI(Graphic3d_Group)

protected:

  
  //! Creates a group in the structure <AStructure>.
  Standard_EXPORT Graphic3d_Group(const Handle(Graphic3d_Structure)& theStructure);

  Graphic3d_CBitFields4 myCBitFields;
  Graphic3d_StructurePtr myStructure;
  Graphic3d_BndBox4f myBounds;
  Standard_Boolean myIsClosed;
  Graphic3d_CAspectLine ContextLine;
  Graphic3d_CAspectFillArea ContextFillArea;
  Graphic3d_CAspectMarker ContextMarker;
  Graphic3d_CAspectText ContextText;


private: 

  
  //! Returns the extreme coordinates found in the group.
  Standard_EXPORT   void MinMaxCoord (Standard_Real& XMin, Standard_Real& YMin, Standard_Real& ZMin, Standard_Real& XMax, Standard_Real& YMax, Standard_Real& ZMax)  const;
  
  //! Calls the Update method of the StructureManager which
  //! contains the associated Structure of the Group <me>.
  Standard_EXPORT   void Update()  const;



};







#endif // _Graphic3d_Group_HeaderFile
