// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _V3d_TypeOfShadingModel_HeaderFile
#define _V3d_TypeOfShadingModel_HeaderFile

#include <Standard_PrimitiveTypes.hxx>


//! Defines the type of shading for the graphic object:
//! -   V3d_COLOR: simple surface color (Visual3d_TOM_NONE),
//! -   V3d_FLAT: flat shading (Visual3d_TOM_FACET),
//! -   V3d_GOURAUD: Gouraud shading (Visual3d_TOM_VERTEX),
//! -   V3d_PHONG: Phong shading (Visual3d_TOM_FRAGMENT).
enum V3d_TypeOfShadingModel
{
V3d_COLOR,
V3d_FLAT,
V3d_GOURAUD,
V3d_PHONG
};

#endif // _V3d_TypeOfShadingModel_HeaderFile
